I build systems to manage chaos. As a game producer, my job is to connect the moving parts of development and drive projects forward with precision and purpose.
My background isn't confined to one industry, and that's my biggest strength. With degrees in Mechanical Engineering, Virtual Reality, and Game Development, I bring an engineer's rigor to the beautifully chaotic art of making games. This allows me to think in systems, manage massive data sets, and solve problems in ways that bridge the gap between creative vision and technical execution.
Having served as both a lead programmer and lead producer, I have a granular understanding of the development pipeline. I thrive on liaising with art, narrative, and QA to untangle dependencies and keep projects on track. My technical background in C# and multiple game engines means I can communicate effectively with developers and understand the "why" behind bugs, not just the "what."
My mission is to facilitate game production with minimum friction and maximum creativity. I lead by example, working with diverse teams to resolve conflicts, improve processes, and remove the bottlenecks that stand in the way of building immersive worlds.